Nintendo

Sesame Street: 1, 2, 3 Nintendo Entertainment System

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  • Regular price $15.00
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Please note: this is a pre-owned video game. The condition/rating scale was created in-house, to better help serve you! Remember, we are not a professional grading company, so your opinion may differ from ours. 

CONDITION

-"Complete in Box" Refers to an item that includes original cartridge, box, and manual.

-"No Manual" Refers to an item that includes the original cartridge, and box.

-"Cartridge Only" is a loose cartridge and does not include a box, or inserts. 

*PLEASE NOTE* In any tier of condition, there may be imperfections present. Significant imperfections will be noted. All carts are in working order, regardless of aesthetic condition, and have been tested unless otherwise stated. 

RATING SYSTEM

6 -  Brand new and unopened condition.

5 -  Excellent condition, with very minimal wear and tear

4 -  Above average condition, minor wear and tear

3 -  Not Pristine, but not too bad. Average Condition.

2 -  Obvious wear and tear, below average condition

1 -  Significant, flaws/wear and tear 

Cover art may slightly differ from stock photo. Pictures of actual item, MAY be available upon special request.

 

Game 1: Astro-Grover
Look up in the stars. It's Astro-Grover.
Help Grover in outer space as he has a close encounter with the friendly Zips from the planet Zap. Children count, add, and subtract Zips as they improve basic math skills. If they answer GROVER correctly, he will fly out to meet the Zips. In the case of a wrong answer, the Man-in-the Moon will shake his head and encourage the child to try again.

As children develop their number skills, a series of correct answers results in the building of GROVER's beautiful city or the launching of a zippy spaceship. Children are entertained for hours with colorful graphics and music that make learning fun!

Game 2: Ernie's Magic Shapes
With a wave of Ernie's wand, any child can make magic.
ERNIE invites children to join him on stage to practice matching shapes and colors as he presents challenging problems to solve.

Each time ERNIE magically creates a picture above his head, the child must consider its shape, size, and color. Each picture is composed of colored shapes in patterns that become more challenging through six levels of play. Shape by shape, children help ERNIE select the right one and make the incorrect one disappear! When the picture is complete, ERNIE's magic bunny jumps out to dance.